Atom Technologies
I use a desktop computer running Windows 11 Home and it is powered by an 12th Gen Intel(R) Core(TM) i5-12400F, along with 16 GB of DDR4 RAM and an NVIDIA GeForce RTX 4060 graphics card
Almost all my games are made with Unity as it provides easy workflow and built-in tools to speed up production such as: physics 2d/3d, object placement, ai navigation and so much more
This maze was procedurally made with code and randomizes on play. the algorithm I used is called recursive backtracking and was super handy in the creation of Project Walker
Unity also offers the option to place objects in a world. in 10 Second Escape I created a set level that would be the same each time. The Unity workflow is super easy to get a hang of
Unity provides an out of the box navigation system for AI NPCs and enemies, however in Project Walker I customized the behavior of the Walkers to create a more natural feel to the game. Unity Navigation is quite basic but it provides the foundation for extremely complex behavior
Unity is a great game engine but without code a game cannot be made. Unity uses C# and leverages the power of classes and objects to create functions dedicated to a singe object. Unity also provides an extensive range of libraries to make the code process smoother and quicker.
Unreal Engine is a BEAST when it comes to realistic environments, lighting and texturing. Though only Asphalt Drifting was made in Unreal it still is a formidable engine with exceptional capabilities.
Unlike Unity Unreal uses C++ which is considerably harder to learn, luckily Unreal Engine offers an alternative: Blueprints. Blueprints mimic the logic of coding but in a more visual way, Asphalt Drifting was made in Blueprints as I am not very good at C++